Early bridge to Mantra.

April 22nd, 2012

Mantra for Nuke.

MantraBridge – Aka Mantra for Nuke.

* Point, Area and Environment light support
* Basic shader support (brdf, matte/shadow, occlusion/bent normal)
* Raytrace, Micropoly and Physically Based rendering engines available.
* Animation support for parameters. (lights, cameras, objects)
* Delayed_load object support. (with basic translation controls)
* Pixel and raytracing sampling controls (pr object and light)

Very handy if you want to render excessive amounts of Stanford Dragons in comp.

GpuMatrix!

November 17th, 2010

3×3 Matrix filter for the GPU in Nuke! Yay!

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Prince of caribbean / Pirates of Persia

May 24th, 2010

Here’s some work I did with the talented bunch at Framestore earlier this year, good times :)

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Make sure you hit that 1080p button kid!

Shadows in Nuke

March 28th, 2010

Self-shadowing in Nuke.

So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works fairly well. Node requires geo, camera, bg and lights. Supports all regular nuke geo.

*Nuke script with gizmo/group , Geo needs reloading.

http://www.euqahuba.com/tools/nuke_shadows.rar

*Just the group in a txt file

http://www.euqahuba.com/tools/shadows.txt

Now, to trace the rays…Zomg!

-theo

Slice and plot my scanline!

January 25th, 2010

Slice and plot scanlines.

Slice and plot scanlines in Nuke!

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Back in ’95!

January 25th, 2010

Oh the glory days!

Funky ol’ 64k intro that never saw the light of day, basic vector stuff and graphics. Pascal.

3dsr4 Yost group, the tool that started it all.

Probably my best creation to date, “Immortal Kombat 2″ , 1-2 player fighting game with fantastic characters drawn in Deluxe Paint. Pascal.

Light my fire……

August 23rd, 2009


Here some spanking new tools I’m writing for Nuke….

Care to guess what it does?

Technical reel 09

August 23rd, 2009

Here’s a selection of some of my tools for 3dsMax and Fusion, I got some new ones for Nuke now that I’m probably going to show soon :)

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The big bad Digger!

August 23rd, 2009

Here’s something I did last year, sorry boot crappy youtube quality, so check the pics below for all the detail.

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Aftermath, more destruction huh?

August 23rd, 2009


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