Here’s something I’m hoping to release for free once it’s all packaged up.
Sprut – A fast 2d fluid solver for Nuke.
* Based on Jos Stam’s 1999 Paper “Stable Fluids”
* Written as 2d gizmos; making it really easy to implement new ideas
* Fast and stable
* Creates and saves Uv’s and velocities to do post-sim manipulation
* Density and velocity manipulation during sim (viscocity and density diffusion, as well as rate flow control)
* Super Fun yo !
Next to do on my list is finishing the emitter and collision tools and package the whole thing up for a smooth release.
MantraBridge – Aka Mantra for Nuke.
* Point, Area and Environment light support
* Basic shader support (brdf, matte/shadow, occlusion/bent normal)
* Raytrace, Micropoly and Physically Based rendering engines available.
* Animation support for parameters. (lights, cameras, objects)
* Delayed_load object support. (with basic translation controls)
* Pixel and raytracing sampling controls (pr object and light)
Very handy if you want to render excessive amounts of Stanford Dragons in comp.
3×3 Matrix filter for the GPU in Nuke! Yay!
Here’s some work I did with the talented bunch at Framestore earlier this year.
Make sure you hit that 1080p button kid!
So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works fairly well. Node requires geo, camera, bg and lights. Supports all regular nuke geo.
*Nuke script with gizmo/group , Geo needs reloading.
*Just the group in a txt file
Now, to trace the rays…Zomg!
Slice and plot scanlines in Nuke!
Oh the glory days!
Funky ol’ 64k intro that never saw the light of day, basic vector stuff and graphics. Pascal.
3dsr4 Yost group, the tool that started it all.
Probably my best creation to date, “Immortal Kombat 2” , 1-2 player fighting game with fantastic characters drawn in Deluxe Paint. Pascal.
Here some spanking new tools I’m writing for Nuke….
Care to guess what it does?
Here’s a selection of some of my tools for 3dsMax and Fusion, I got some new ones for Nuke now that I’m probably going to show soon :)
Here’s something I did last year, sorry boot crappy youtube quality, so check the pics below for all the detail.