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	<title>Comments for theo's vfx related ramblings!</title>
	<atom:link href="http://euqahuba.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://euqahuba.com/blog</link>
	<description></description>
	<lastBuildDate>Mon, 12 Apr 2010 17:05:21 +0000</lastBuildDate>
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		<title>Comment on Shadows in Nuke by theo</title>
		<link>http://euqahuba.com/blog/?p=139&#038;cpage=1#comment-492</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Mon, 12 Apr 2010 17:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=139#comment-492</guid>
		<description>Somewhat, but you already got shadows in fu, no need for my dirty hack. :)</description>
		<content:encoded><![CDATA[<p>Somewhat, but you already got shadows in fu, no need for my dirty hack. :)</p>
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		<title>Comment on The big bad Digger! by theo</title>
		<link>http://euqahuba.com/blog/?p=39&#038;cpage=1#comment-411</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Thu, 01 Apr 2010 08:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=39#comment-411</guid>
		<description>Hi Jason, Thanks :)

Used mental ray for the Digger, but I am in the process of switching over to Houdini and Mantra.

-theo</description>
		<content:encoded><![CDATA[<p>Hi Jason, Thanks :)</p>
<p>Used mental ray for the Digger, but I am in the process of switching over to Houdini and Mantra.</p>
<p>-theo</p>
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	</item>
	<item>
		<title>Comment on The big bad Digger! by Jason</title>
		<link>http://euqahuba.com/blog/?p=39&#038;cpage=1#comment-410</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 01 Apr 2010 03:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=39#comment-410</guid>
		<description>Awesome!! didn&#039;t know that you are blogging. I fall in love with your &quot;Digger&quot; a while back, the CA, lens flare, grain, and film-ish grading....May I ask what is your renderer of choice? 

Seems you are working on some really cool tool for Nuke. Looking forward to here updates about them.

Blog subscribed. 
cheers,
Jason</description>
		<content:encoded><![CDATA[<p>Awesome!! didn&#8217;t know that you are blogging. I fall in love with your &#8220;Digger&#8221; a while back, the CA, lens flare, grain, and film-ish grading&#8230;.May I ask what is your renderer of choice? </p>
<p>Seems you are working on some really cool tool for Nuke. Looking forward to here updates about them.</p>
<p>Blog subscribed.<br />
cheers,<br />
Jason</p>
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		<title>Comment on Shadows in Nuke by robocop</title>
		<link>http://euqahuba.com/blog/?p=139&#038;cpage=1#comment-397</link>
		<dc:creator>robocop</dc:creator>
		<pubDate>Sun, 28 Mar 2010 08:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=139#comment-397</guid>
		<description>thx theo!
can we do like that in Fusion ?</description>
		<content:encoded><![CDATA[<p>thx theo!<br />
can we do like that in Fusion ?</p>
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		<title>Comment on Aftermath, more destruction huh? by Richard Aponte</title>
		<link>http://euqahuba.com/blog/?p=85&#038;cpage=1#comment-283</link>
		<dc:creator>Richard Aponte</dc:creator>
		<pubDate>Fri, 26 Feb 2010 06:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=85#comment-283</guid>
		<description>Hi Theo
I saw this composition of The Aftermath for the first time sometime around 2008, I always liked a lot the look of it but didn&#039;t have idea how it got done, then after completing my studies in composition from the 3D Animation program and Visual Fx I was taking where I learned Eyeon Fusion, I found the public comp of the Aftermath, studied it, reproduced it, what it made me learn how to do 3D in Fusion that I just knew how to do in After Effects, and went ahead and created The Before of the Aftermath or the explosion. Using mostly Lightwave for dynamics and camera work and fusion for the rest. 
It&#039;ll be great if you can provide me with a feedback of what you think of my part of the comp.
Thanks a lot
Richard Aponte
http://www.youtube.com/watch?v=_kPzf6BL5PQ</description>
		<content:encoded><![CDATA[<p>Hi Theo<br />
I saw this composition of The Aftermath for the first time sometime around 2008, I always liked a lot the look of it but didn&#8217;t have idea how it got done, then after completing my studies in composition from the 3D Animation program and Visual Fx I was taking where I learned Eyeon Fusion, I found the public comp of the Aftermath, studied it, reproduced it, what it made me learn how to do 3D in Fusion that I just knew how to do in After Effects, and went ahead and created The Before of the Aftermath or the explosion. Using mostly Lightwave for dynamics and camera work and fusion for the rest.<br />
It&#8217;ll be great if you can provide me with a feedback of what you think of my part of the comp.<br />
Thanks a lot<br />
Richard Aponte<br />
<a href="http://www.youtube.com/watch?v=_kPzf6BL5PQ" rel="nofollow">http://www.youtube.com/watch?v=_kPzf6BL5PQ</a></p>
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	<item>
		<title>Comment on Light my fire&#8230;&#8230; by Arvid</title>
		<link>http://euqahuba.com/blog/?p=97&#038;cpage=1#comment-254</link>
		<dc:creator>Arvid</dc:creator>
		<pubDate>Fri, 12 Feb 2010 10:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=97#comment-254</guid>
		<description>&lt;a href=&quot;#comment-222&quot; rel=&quot;nofollow&quot;&gt;@theo&lt;/a&gt; 
I would buy you a beer if you shared this little badboy with the world :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-222" rel="nofollow">@theo</a><br />
I would buy you a beer if you shared this little badboy with the world :)</p>
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	<item>
		<title>Comment on Light my fire&#8230;&#8230; by theo</title>
		<link>http://euqahuba.com/blog/?p=97&#038;cpage=1#comment-222</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=97#comment-222</guid>
		<description>Yes it relights using a lambertian shader on everything, but based only from a zdepth. It can extract pCam and nCam to do the relighting. Its just for fun, but if you supply it proper P and N passes you get more accurate and better results.

I&#039;ll trow it up here soon.</description>
		<content:encoded><![CDATA[<p>Yes it relights using a lambertian shader on everything, but based only from a zdepth. It can extract pCam and nCam to do the relighting. Its just for fun, but if you supply it proper P and N passes you get more accurate and better results.</p>
<p>I&#8217;ll trow it up here soon.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Light my fire&#8230;&#8230; by Anton</title>
		<link>http://euqahuba.com/blog/?p=97&#038;cpage=1#comment-221</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Mon, 25 Jan 2010 17:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=97#comment-221</guid>
		<description>&lt;a href=&quot;#comment-12&quot; rel=&quot;nofollow&quot;&gt;@Test!&lt;/a&gt; 
Well, as the title states and being that relighting is all the craze these days, I&#039;d say it&#039;s a relighting tool.
The question shouldn&#039;t be, &quot;why nuke?&quot; Nuke is nothing short of awesome. My question is, why zdepth and not normals.</description>
		<content:encoded><![CDATA[<p><a href="#comment-12" rel="nofollow">@Test!</a><br />
Well, as the title states and being that relighting is all the craze these days, I&#8217;d say it&#8217;s a relighting tool.<br />
The question shouldn&#8217;t be, &#8220;why nuke?&#8221; Nuke is nothing short of awesome. My question is, why zdepth and not normals.</p>
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	<item>
		<title>Comment on More explosions&#8230;.. by valacyclovir</title>
		<link>http://euqahuba.com/blog/?p=74&#038;cpage=1#comment-191</link>
		<dc:creator>valacyclovir</dc:creator>
		<pubDate>Wed, 30 Dec 2009 00:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=74#comment-191</guid>
		<description>good stuff</description>
		<content:encoded><![CDATA[<p>good stuff</p>
]]></content:encoded>
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	<item>
		<title>Comment on Technical reel 09 by Marc</title>
		<link>http://euqahuba.com/blog/?p=92&#038;cpage=1#comment-183</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Wed, 23 Dec 2009 13:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://euqahuba.com/blog/?p=92#comment-183</guid>
		<description>Love the soundtrack, squarepusher is the authority!!

I love your work as well!! Thx and have a good new year of developing!!</description>
		<content:encoded><![CDATA[<p>Love the soundtrack, squarepusher is the authority!!</p>
<p>I love your work as well!! Thx and have a good new year of developing!!</p>
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