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<channel>
	<title>theo's vfx related ramblings!</title>
	<atom:link href="http://euqahuba.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://euqahuba.com/blog</link>
	<description></description>
	<lastBuildDate>Mon, 24 May 2010 15:19:46 +0000</lastBuildDate>
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		<title>Prince of caribbean / Pirates of Persia</title>
		<link>http://euqahuba.com/blog/?p=156</link>
		<comments>http://euqahuba.com/blog/?p=156#comments</comments>
		<pubDate>Mon, 24 May 2010 15:19:46 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=156</guid>
		<description><![CDATA[Here&#8217;s some work I did with the talented bunch at Framestore earlier this year, good times :) Make sure you hit that 1080p button kid! Here&#8217;s two of the shots I worked on for this sequence (taken from the youtube video)]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some work I did with the talented bunch at <a href="http://www.framestore.com">Framestore</a> earlier this year, good times :)</p>
<p><a href="http://www.youtube.com/watch?v=GrGr1ubgjJc"><img src="http://img.youtube.com/vi/GrGr1ubgjJc/default.jpg" width="130" height="97" border=0></a><br />
Make sure you hit that 1080p button kid!</p>
<p>Here&#8217;s two of the shots I worked on for this sequence (taken from the youtube video)</p>
<p style="text-align: center;"><img class="aligncenter" title="nuke shadows" src="http://euqahuba.com/blog/wp-content/uploads/2010/05/popUtube1.jpg" alt="" w /></p>
<p style="text-align: center;"><img class="aligncenter" title="nuke shadows" src="http://euqahuba.com/blog/wp-content/uploads/2010/05/popUtube2.jpg" alt="" w /></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=156</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows in Nuke</title>
		<link>http://euqahuba.com/blog/?p=139</link>
		<comments>http://euqahuba.com/blog/?p=139#comments</comments>
		<pubDate>Sat, 27 Mar 2010 23:51:46 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=139</guid>
		<description><![CDATA[(Man, is this guy obsessed with the stanford dragon) So here&#8217;s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and &#8220;rendered&#8221; pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works pretty well actually. Node requires [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="nuke shadows" src="http://www.euqahuba.com/images/nuke_shadows.jpg" alt="" width="480" height="270" /></p>
<p style="text-align: center;"><em>(Man, is this guy obsessed with the stanford dragon)</em></p>
<p style="text-align: center;">
<p>So here&#8217;s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and &#8220;rendered&#8221; pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works pretty well actually.</p>
<p>Node requires geo, camera, bg and lights. Supports all regular nuke geo.</p>
<p>*Nuke script with gizmo/group , Geo needs reloading.</p>
<p><a title="Nuke script with gizmo/group , Geo needs reloading." href="http://www.euqahuba.com/tools/nuke_shadows.rar">http://www.euqahuba.com/tools/nuke_shadows.rar</a></p>
<p>*Just the group in a txt file</p>
<p><a title="Just the group" href="http://www.euqahuba.com/tools/shadows.txt">http://www.euqahuba.com/tools/shadows.txt</a></p>
<p>Now, to trace the rays&#8230;Zomg!</p>
<p>-theo</p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=139</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Slice and plot my scanline!</title>
		<link>http://euqahuba.com/blog/?p=121</link>
		<comments>http://euqahuba.com/blog/?p=121#comments</comments>
		<pubDate>Mon, 25 Jan 2010 15:23:13 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tools & development]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=121</guid>
		<description><![CDATA[I&#8217;ve been playing with the expression node in Nuke lately, and one of the things I made was  a simple Slice tool/scanline plotter. It can sample a slice (between two points) and will plot the color values as a curve over the image. I&#8217;ve wrapped it up in a group with a set of exposed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Nuke Plotscanline" src="http://www.euqahuba.com/images/nuke_plotSlice.jpg" alt="" width="480" height="270" /></p>
<p>I&#8217;ve been playing with the expression node in Nuke lately, and one of the things I made was  a simple <strong>Slice tool/scanline plotter</strong>. It can sample a slice (between two points) and will plot the color values as a curve over the image.</p>
<p>I&#8217;ve wrapped it up in a group with a set of exposed parameters, but not exported as a gizmo, just because it might be handy to just <strong>copy/pasta it into your scripts</strong> somewhere  without the need to embed it into a pipeline.</p>
<p>It has three modes, per pixel which is checking the raw pixels, and a sample area which is similar to the per pixel method but it can sample a larger area pr pixel as well. (using the ex:  <strong>r(x,y,5,5)</strong> function) and one that will use the first point to determine which full scanline to sample and plot.</p>
<p>Maybe someone will find it usefull, maybe someone will&#8230;&#8230;&#8230;.<strong>buy me a beer&#8230;.</strong></p>
<p><strong><a title="plotscanline" href="http://www.euqahuba.com/tools/plotscanline.txt" target="_blank">Download here and open .txt file and paste into Nuke DAG.</a></strong></p>
<p><strong> </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=121</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Back in &#8217;95!</title>
		<link>http://euqahuba.com/blog/?p=109</link>
		<comments>http://euqahuba.com/blog/?p=109#comments</comments>
		<pubDate>Mon, 25 Jan 2010 15:21:22 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Tools & development]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=109</guid>
		<description><![CDATA[While doing some cleaning , I found a few really really old projects of mine. I used to be ( or rather liked to think I was ) part of the demoscene in Norway, stuff I quickly got more into doing more the graphic related programming and music creation. But a few &#8220;productions&#8221; surfaced over the years, all of [...]]]></description>
			<content:encoded><![CDATA[<p>While doing some cleaning , I found a few really really old projects of mine. I used to be ( or rather liked to think I was ) part of the <a href="http://en.wikipedia.org/wiki/Demoscene" target="_blank">demoscene </a>in Norway, stuff I quickly got more into doing more the graphic related programming and music creation. But a few &#8220;productions&#8221; surfaced over the years, all of this stuff dates 1995-1996.</p>
<address>Some oldschool sine scrollers and dodgy vector triangles.</address>
<address><img class="alignnone" title="Some random demo/intro" src="http://www.euqahuba.com/images/old_demo.jpg" alt="" width="320" height="200" /></address>
<address></address>
<address><strong>Immortal Kombat</strong>, inspired by that other game with the similar title.</address>
<address><img class="alignnone" title="Immortal Kombat" src="http://www.euqahuba.com/images/old_immortal.jpg" alt="" width="320" height="200" /></address>
<p>This fully functional fighting game (TM) was programmed in Turbo Pascal, using my own pcx loader and palette loader. It featured 5 playable characters that could only slide in a very awkward manner across the stage and bitch-slap each other lightly. Could also play against the computer that would randomly attack you. All the graphics was drawn in DeluxePaint2 for PC, needless to say I havn&#8217;t been doing much character work since :)</p>
<p>Some of the &#8220;prerendered&#8221; graphics was made using 3ds Release 4 by Autodesk/Gary Yost group.</p>
<p><img class="alignnone" title="3dsR4 Go Gary Yost Go!" src="http://www.euqahuba.com/images/old_3ds4.jpg" alt="" width="320" height="240" /></p>
<p>Hours later would come out as this!</p>
<p><img class="alignnone" title="Finished Render!" src="http://www.euqahuba.com/images/old_3ds4render.jpg" alt="" width="320" height="240" /></p>
<p>Thats it from the vault this week!</p>
<p>-theo</p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=109</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Light my fire&#8230;&#8230;</title>
		<link>http://euqahuba.com/blog/?p=97</link>
		<comments>http://euqahuba.com/blog/?p=97#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:21:33 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Tools & development]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=97</guid>
		<description><![CDATA[Here some spanking new tools I&#8217;m writing for Nuke&#8230;. Care to guess what it does?]]></description>
			<content:encoded><![CDATA[<p>Here some spanking new tools I&#8217;m writing for Nuke&#8230;.</p>
<p><a href="http://www.euqahuba.com/images/nukerelight.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/nukerelightlow.jpg" alt="" width="480" height="270" /></a></p>
<p><img class="alignnone" src="http://www.euqahuba.com/images/nukelow.jpg" alt="" width="480" height="180" /></p>
<p>Care to guess what it does?</p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=97</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Technical reel 09</title>
		<link>http://euqahuba.com/blog/?p=92</link>
		<comments>http://euqahuba.com/blog/?p=92#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:18:09 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=92</guid>
		<description><![CDATA[Here&#8217;s a selection of some of my tools for 3dsMax and Fusion, I got some new ones for Nuke now that I&#8217;m probably going to show soon :)]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a selection of some of my tools for 3dsMax and Fusion, I got some new ones for Nuke now that I&#8217;m probably going to show soon :)</p>
<p><a href="http://www.youtube.com/watch?v=NPx9cjEeTBA"><img src="http://img.youtube.com/vi/NPx9cjEeTBA/default.jpg" width="130" height="97" border=0></a></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=92</wfw:commentRss>
		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>The big bad Digger!</title>
		<link>http://euqahuba.com/blog/?p=39</link>
		<comments>http://euqahuba.com/blog/?p=39#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:15:25 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=39</guid>
		<description><![CDATA[Here&#8217;s something I did last year, sorry boot crappy youtube quality, so check the pics below for all the detail.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something I did last year, sorry boot crappy youtube quality, so check the pics below for all the detail.</p>
<p><a href="http://www.youtube.com/watch?v=yPPTbtYCP6Q"><img src="http://img.youtube.com/vi/yPPTbtYCP6Q/default.jpg" width="130" height="97" border=0></a></p>
<p><a href="http://www.euqahuba.com/images/digger_main_high.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/digger_main_low.jpg" alt="" width="480" height="488" /></a></p>
<p><a href="http://www.euqahuba.com/images/digger13b_.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/digger13b_low.jpg" alt="" width="480" height="270" /></a></p>
<p><a href="http://www.euqahuba.com/images/digger_8_high.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/digger_8_low.jpg" alt="" width="480" height="540" /></a></p>
<p><a href="http://www.euqahuba.com/images/digger13b_.jpg"></a><a href="http://www.euqahuba.com/images/digger_8_high.jpg"></a><a href="http://www.euqahuba.com/images/digger19_.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/digger19_low.jpg" alt="" width="480" height="270" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=39</wfw:commentRss>
		<slash:comments>175</slash:comments>
		</item>
		<item>
		<title>Aftermath, more destruction huh?</title>
		<link>http://euqahuba.com/blog/?p=85</link>
		<comments>http://euqahuba.com/blog/?p=85#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:11:15 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=85</guid>
		<description><![CDATA[Single frame camera projection in Fusion, just the regular destruction and mayhem.. Done in 2007. The actual Fusion comp and original plate is available for free at vfxpedia.]]></description>
			<content:encoded><![CDATA[<p>Single frame camera projection in Fusion, just the regular destruction and mayhem.. Done in 2007.</p>
<p>The actual Fusion comp and original plate is available for free at <a href="http://www.vfxpedia.com/index.php?title=Comps/Fu5/3D" target="_blank">vfxpedia.</a></p>
<p><a href="http://www.youtube.com/watch?v=rEmKFHj20_M"><img src="http://img.youtube.com/vi/rEmKFHj20_M/default.jpg" width="130" height="97" border=0></a></p>
<p><img class="alignnone" src="http://www.euqahuba.com/images/aftermathlow.jpg" alt="" width="480" height="360" /></p>
<p><img class="alignnone" src="http://www.euqahuba.com/images/aftermathlowwire.jpg" alt="" width="480" height="271" /></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=85</wfw:commentRss>
		<slash:comments>82</slash:comments>
		</item>
		<item>
		<title>Head modeling&#8230;&#8230;</title>
		<link>http://euqahuba.com/blog/?p=80</link>
		<comments>http://euqahuba.com/blog/?p=80#comments</comments>
		<pubDate>Sat, 22 Aug 2009 23:41:49 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=80</guid>
		<description><![CDATA[Just another angry 3d head dude&#8230;&#8230; WIP model and texture&#8230;..]]></description>
			<content:encoded><![CDATA[<p>Just another angry 3d head dude&#8230;&#8230;</p>
<p><a href="http://www.euqahuba.com/images/henryWIP_2_.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/henryWIP_2_low.jpg" alt="" width="408" height="395" /></a></p>
<p><a href="http://euqahuba.com/images/henryWIP_front.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/henryWIP_front_low.jpg" alt="" width="408" height="500" /></a></p>
<p>WIP model and texture&#8230;..</p>
<p><a href="http://www.euqahuba.com/images/henryWIP_22.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/henryWIP_low22.jpg" alt="" width="408" height="453" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=80</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>More explosions&#8230;..</title>
		<link>http://euqahuba.com/blog/?p=74</link>
		<comments>http://euqahuba.com/blog/?p=74#comments</comments>
		<pubDate>Sat, 22 Aug 2009 22:40:48 +0000</pubDate>
		<dc:creator>theo</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://euqahuba.com/blog/?p=74</guid>
		<description><![CDATA[Here&#8217;s something I played around with in 2008, its a combination of 3dsmax and Fusion. Projections, camera move and secondary effects are done in Fusion while the hero fx elements are done in max with Thinking Particles and FumeFX. Single frame from DLSR and just the usual projection and particle fetishism&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something I played around with in 2008, its a combination of 3dsmax and Fusion. Projections, camera move and secondary effects are done in Fusion while the hero fx elements are done in max with Thinking Particles and FumeFX. Single frame from DLSR and just the usual projection and particle fetishism&#8230;</p>
<p><a href="http://www.euqahuba.com/images/explosioncompfin.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/explosioncompfinlow.jpg" alt="" width="480" height="270" /></a></p>
<p><a href="http://www.euqahuba.com/images/explosioncompfin2.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/explosioncompfin2low.jpg" alt="" width="480" height="270" /></a></p>
<p><a href="http://www.euqahuba.com/images/explosioncomp.jpg"><img class="alignnone" src="http://www.euqahuba.com/images/explosioncomplow.jpg" alt="" width="480" height="286" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://euqahuba.com/blog/?feed=rss2&amp;p=74</wfw:commentRss>
		<slash:comments>5623</slash:comments>
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