Shadows in Nuke
March 28th, 2010

(Man, is this guy obsessed with the stanford dragon)
So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works pretty well actually.
Node requires geo, camera, bg and lights. Supports all regular nuke geo.
*Nuke script with gizmo/group , Geo needs reloading.
http://www.euqahuba.com/tools/nuke_shadows.rar
*Just the group in a txt file
http://www.euqahuba.com/tools/shadows.txt
Now, to trace the rays…Zomg!
-theo
thx theo!
can we do like that in Fusion ?
Somewhat, but you already got shadows in fu, no need for my dirty hack. :)