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Shadows in Nuke

March 28th, 2010

(Man, is this guy obsessed with the stanford dragon)

So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works pretty well actually.

Node requires geo, camera, bg and lights. Supports all regular nuke geo.

*Nuke script with gizmo/group , Geo needs reloading.

http://www.euqahuba.com/tools/nuke_shadows.rar

*Just the group in a txt file

http://www.euqahuba.com/tools/shadows.txt

Now, to trace the rays…Zomg!

-theo

theo Compositing, Tips, Uncategorized

  1. March 28th, 2010 at 10:47 | #1

    thx theo!
    can we do like that in Fusion ?

  2. April 12th, 2010 at 19:05 | #2

    Somewhat, but you already got shadows in fu, no need for my dirty hack. :)

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