'
|
current version 0.75 rel.date 15.5.05 MAX 7.5DOWNLOAD HERE and MAX 6 and VIZ 2005 HERE
About mR_pRime mR_pRime
is a script for Autodesk 3dsmax 7 and 7.5 containing preset
render settings for the included mental ray renderer. Each preset have been
carefully optimized for both speed and quality, resulting in easy and quick
view of your renders. Latest news and To-do list News
19.5.05 – Max 6 and viz 2005 versions available HERE! News 15.5.05 -
Latest version of mR_pRime available v.075. Alot of speed and quality
improvements aswell as support for mental ray 3.4 in max 7.5. Max 7 (mr
3.3) users may experience loss of quality :) Also new website and a
testscene. Grab your mR_pRime_075 Here! To do
: Implement a function to automatically control the sampels of shaders used
in scene and a function to control the bitmap filtering/sampling. Features The five
different presets are optimizing settings in the following areas : -All
lights in scene : Mental Ray Shadow maps, Scanline Shadow maps,
Mental Ray area shadows -SSS
Shaders in scene -Anti-aliasing
sampling -Global
illumination, Final Gather and caustics (GI and caustics also
different optimization if FG is off) -Raytrace
depths (Reflective/Refractive/tracedepth) It also features
a nice little preview window running a "modified
version" of the "low" settings for a even quicker preview of
your scene. Examples and images
The following images show the five different levels of
quality within mR_pRime (download
test scene here) (Fast sss shader, FG and raytrace shadows) Click on images
I am not maxscript guru nor a web designer so use
this software at own risk, blah blah blah contact and info : (c) theodor groeneboom 2005 | c&c to
theotheo(at)online(dot).no
| theodor(at)bug(dot)no | have fun!
|