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current version 0.75  rel.date 15.5.05 MAX 7.5DOWNLOAD HERE and MAX 6 and VIZ 2005 HERE

About mR_pRime


mR_pRime is a script for Autodesk 3dsmax 7 and 7.5 containing preset render settings for the included mental ray renderer. Each preset have been carefully optimized for both speed and quality, resulting in easy and quick view of your renders.

 

 

Latest news and To-do list


News 19.5.05 – Max 6 and viz 2005 versions available HERE!

News 15.5.05 - Latest version of mR_pRime available v.075. Alot of speed and quality improvements  aswell as support for mental ray 3.4 in max 7.5. Max 7 (mr 3.3) users may experience loss of  quality :) Also new website and a testscene. Grab your mR_pRime_075 Here!

 

To do : Implement a function to automatically control the sampels of shaders used in scene and a function to control the bitmap filtering/sampling.

 

 

Features


The five different presets are optimizing settings in the following areas :

 

-All lights in scene : Mental Ray Shadow maps, Scanline Shadow maps, Mental Ray area shadows

-SSS Shaders in scene

-Anti-aliasing sampling

-Global illumination, Final Gather and caustics (GI and caustics also different optimization if FG is off)

-Raytrace depths (Reflective/Refractive/tracedepth)

 

It also features a nice little preview window running a "modified version" of the "low" settings for a even quicker preview of your scene.

 

 

Examples and images


 

 

The following images show the five different levels of quality within mR_pRime (download test scene here) (Fast sss shader, FG and raytrace shadows)

 

Click on images

 

 


I am not maxscript guru nor a web designer so use this software at own risk, blah blah blah 

contact and info : (c) theodor groeneboom 2005 | c&c to theotheo(at)online(dot).no | theodor(at)bug(dot)no | have fun!