Home > Tools & development > Light my fire……

Light my fire……

August 23rd, 2009

Here some spanking new tools I’m writing for Nuke….

Care to guess what it does?

theo Tools & development

  1. Test!
    August 24th, 2009 at 16:05 | #1

    This is fantastic! No really, just testing that the comment field works…

  2. Ove Dahl
    August 25th, 2009 at 21:47 | #2

    Hei Theo!

    Rock on!

    Mye fett du får gjort over den lille dammen gitt :)

  3. August 27th, 2009 at 21:58 | #3

    Z-depth ey? :)

  4. Miko
    August 31st, 2009 at 10:27 | #4

    relights the crap out of stuff?

  5. October 14th, 2009 at 10:19 | #5

    Hello, it really interesting, thanks

  6. Philip
    November 18th, 2009 at 20:42 | #6

    looks awesome, show us more!
    but why not for fusion? :)

  7. December 1st, 2009 at 14:51 | #7

    Dragons! It makes dragons!

  8. sajeel shukla
    December 11th, 2009 at 21:00 | #8

    seems like ur chaning zdepth pass to some some sort of shading and lighting model looks preety impressive can you do this stuff on live action plates?

  9. russiaman
    December 17th, 2009 at 16:18 | #9

    SSS

  10. thibaud
    December 21st, 2009 at 03:41 | #10

    looks like a relight.
    why nuke ?

  11. Anton
    January 25th, 2010 at 19:34 | #11

    @Test!
    Well, as the title states and being that relighting is all the craze these days, I’d say it’s a relighting tool.
    The question shouldn’t be, “why nuke?” Nuke is nothing short of awesome. My question is, why zdepth and not normals.

  12. January 25th, 2010 at 21:01 | #12

    Yes it relights using a lambertian shader on everything, but based only from a zdepth. It can extract pCam and nCam to do the relighting. Its just for fun, but if you supply it proper P and N passes you get more accurate and better results.

    I’ll trow it up here soon.

  13. February 12th, 2010 at 12:54 | #13

    @theo
    I would buy you a beer if you shared this little badboy with the world :)

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