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VFX & STUFF – theodor groeneboom

Ramblings and whiteboard for an experimental technologist.

VFX & STUFF – theodor groeneboom

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Monthly Archives: November 2010

GpuMatrix!

Posted on 17/11/2010 by theo

3×3 Matrix filter for the GPU in Nuke! Yay!

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Posted in Compositing, Tips, Tools & development | Tagged glsl, gpu, gpuop, matrix, nuke, nukex, realtime, shader

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