
So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works fairly well. Node requires geo, camera, bg and lights. Supports all regular nuke geo.
*Nuke script with gizmo/group , Geo needs reloading.
Now, to trace the rays…Zomg!
-theo
thx theo!
can we do like that in Fusion ?
Somewhat, but you already got shadows in fu, no need for my dirty hack. :)
awesome trick theo, niceeeee
Hi sir,Hhere Im loking for “lenzWHORE11 macro”
Wat is this ?Kindly tell me about this
Regards
Arun sharma
student of maac Rajouri garden New Delhi India
Hey there, the links have 404-ed – would be nice to get this on Nukepedia!