Shadows in Nuke

Self-shadowing in Nuke.

So here’s a little trick to get some dodgy hacky shadows in Nuke , by comparing projected and “rendered” pWorld passes we can derive the difference easily and use that as a shadow matte. Still aliasing and various issues, but works fairly well. Node requires geo, camera, bg and lights. Supports all regular nuke geo.

*Nuke script with gizmo/group , Geo needs reloading.

http://www.euqahuba.com/tools/nuke_shadows.rar

*Just the group in a txt file

http://www.euqahuba.com/tools/shadows.txt

Now, to trace the rays…Zomg!

-theo

5 thoughts on “Shadows in Nuke

  1. Hi sir,Hhere Im loking for “lenzWHORE11 macro”
    Wat is this ?Kindly tell me about this
    Regards
    Arun sharma
    student of maac Rajouri garden New Delhi India

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