Archive

Archive for January, 2010

Slice and plot my scanline!

January 25th, 2010

I’ve been playing with the expression node in Nuke lately, and one of the things I made was  a simple Slice tool/scanline plotter. It can sample a slice (between two points) and will plot the color values as a curve over the image.

I’ve wrapped it up in a group with a set of exposed parameters, but not exported as a gizmo, just because it might be handy to just copy/pasta it into your scripts somewhere  without the need to embed it into a pipeline.

It has three modes, per pixel which is checking the raw pixels, and a sample area which is similar to the per pixel method but it can sample a larger area pr pixel as well. (using the ex:  r(x,y,5,5) function) and one that will use the first point to determine which full scanline to sample and plot.

Maybe someone will find it usefull, maybe someone will……….buy me a beer….

Download here and open .txt file and paste into Nuke DAG.

theo Compositing, Tips, Tools & development

Back in ’95!

January 25th, 2010

While doing some cleaning , I found a few really really old projects of mine. I used to be ( or rather liked to think I was ) part of the demoscene in Norway, stuff I quickly got more into doing more the graphic related programming and music creation. But a few “productions” surfaced over the years, all of this stuff dates 1995-1996.

Some oldschool sine scrollers and dodgy vector triangles.
Immortal Kombat, inspired by that other game with the similar title.

This fully functional fighting game (TM) was programmed in Turbo Pascal, using my own pcx loader and palette loader. It featured 5 playable characters that could only slide in a very awkward manner across the stage and bitch-slap each other lightly. Could also play against the computer that would randomly attack you. All the graphics was drawn in DeluxePaint2 for PC, needless to say I havn’t been doing much character work since :)

Some of the “prerendered” graphics was made using 3ds Release 4 by Autodesk/Gary Yost group.

Hours later would come out as this!

Thats it from the vault this week!

-theo

theo Tools & development