MantraBridge – Aka Mantra for Nuke.
* Point, Area and Environment light support
* Basic shader support (brdf, matte/shadow, occlusion/bent normal)
* Raytrace, Micropoly and Physically Based rendering engines available.
* Animation support for parameters. (lights, cameras, objects)
* Delayed_load object support. (with basic translation controls)
* Pixel and raytracing sampling controls (pr object and light)
Very handy if you want to render excessive amounts of Stanford Dragons in comp.
looks great – did you use cortex with this, by any chance? I was thinking about doing something similar for another renderer…
No Cortex, I found it too cumbersome to use.
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