Early bridge to Mantra.

Mantra for Nuke.

MantraBridge – Aka Mantra for Nuke.

* Point, Area and Environment light support
* Basic shader support (brdf, matte/shadow, occlusion/bent normal)
* Raytrace, Micropoly and Physically Based rendering engines available.
* Animation support for parameters. (lights, cameras, objects)
* Delayed_load object support. (with basic translation controls)
* Pixel and raytracing sampling controls (pr object and light)

Very handy if you want to render excessive amounts of Stanford Dragons in comp.

7 thoughts on “Early bridge to Mantra.

  1. looks great – did you use cortex with this, by any chance? I was thinking about doing something similar for another renderer…

  2. wow, looks very awesome! great work! hoping to see more posts from you soon :)

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