Here’s something I’m hoping to release for free once it’s all packaged up.
Sprut – A fast 2d fluid solver for Nuke.
* Based on Jos Stam’s 1999 Paper “Stable Fluids”
* Written as 2d gizmos; making it really easy to implement new ideas
* Fast and stable
* Creates and saves Uv’s and velocities to do post-sim manipulation
* Density and velocity manipulation during sim (viscocity and density diffusion, as well as rate flow control)
* Super Fun yo !
Next to do on my list is finishing the emitter and collision tools and package the whole thing up for a smooth release.
-theo
nice!! can I download it use it?
This looks incredible. I mean, there’s lots of really useful ways to implement this toolset, but it just looks incredibly fun! Could it also be tweaked to simulate light smoke? Thanks for continuing your research. Shoot me an email if you ever want a Beta tester.
your effort is just great, it would be awesome if you will release it when its done… it looks really amazing! :)
This looks amazing and is exactly the tool i am after at the moment. Any idea when your going to be releasing this? or any chance of an advance copy? I’m on a bit of a deadline (as always)
Great work, I was just about to code the same :)
Save me the trouble and share your code?
Thanks
Cool stuff, dude!
Hot stuff here, can’t wait try it!
Thanks man!
Jos Stam talk also about 3d solver…is it possible in nuke?
Thanks again! I’m first in line to beta test it ;)
I’m very interested in this!
Hope to see this on Nukepedia when it’s done.
:)
Oh wow, I didn’t see that this was from last year and not this year! Hopefully that means this is all finished up and ready to go? :D
Hey Charles,
I’ve revamped the webpage so this blog is no longer active. But funny that you should comment on this as I’m prepping for a release on Sprut early next week. Lots of examples and docs. Free of charge of course :)
-theo