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VFX & STUFF – theodor groeneboom

Ramblings and whiteboard for an experimental technologist.

VFX & STUFF – theodor groeneboom

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Tag Archives: deluxe paint

Back in ’95!

Posted on 25/01/2010 by theo

Oh the glory days!

Funky ol’ 64k intro that never saw the light of day, basic vector stuff and graphics. Pascal.

3dsr4 Yost group, the tool that started it all.

Probably my best creation to date, “Immortal Kombat 2” , 1-2 player fighting game with fantastic characters drawn in Deluxe Paint. Pascal.

Posted in Tools & development, Uncategorized | Tagged deluxe paint, pascal, programming

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