This technique involves rendering point-particles in order to achieve the detailed “billowing” kinda flame-motion and look, and by point rendering i mean we’ll be rendering many many thousands of points, so lotsa ram and cpu power will be needed.
This technique involves rendering point-particles in order to achieve the detailed “billowing” kinda flame-motion and look, and by point rendering i mean we’ll be rendering many many thousands of points, so lotsa ram and cpu power will be needed.